1 00:00:04,256 --> 00:00:08,160 1 In today's digital age, we often rely on screens to present our work, 2 00:00:08,660 --> 00:00:11,360 but it's important to remember that what we see on screen 3 00:00:11,940 --> 00:00:14,480 may not always accurately represent reality. 4 00:00:15,840 --> 00:00:21,880 A glossy screen with bright light can seduce us into thinking that what we see is pretty amazing, 5 00:00:22,500 --> 00:00:25,020 but in reality, printing and monitor calibration 6 00:00:25,780 --> 00:00:27,140 drastically affect the colors 7 00:00:27,500 --> 00:00:29,248 and overall appearance of our work. 8 00:00:29,620 --> 00:00:30,420 For example, 9 00:00:30,920 --> 00:00:31,940 when designing for print, 10 00:00:32,080 --> 00:00:35,460 the type of paper and printing process affects the color. 11 00:00:35,780 --> 00:00:40,416 The colors will appear different when printed on glossy paper versus matte paper, 12 00:00:40,600 --> 00:00:47,540 and the saturation and vibrancy of the colors may be affected by the type of ink and printing technique used. 13 00:00:49,620 --> 00:00:50,860 In three-dimensional design, 14 00:00:51,080 --> 00:00:53,980 I consider the environment where the solution will live. 15 00:00:54,240 --> 00:00:54,340 The 16 00:00:55,392 --> 00:01:00,540 lighting, background, and other elements in the space can greatly affect how the colors appear. 17 00:01:01,960 --> 00:01:06,920 Even the slightest difference in color can make a huge difference in the reception of our work. 18 00:01:07,780 --> 00:01:12,100 Like everyone, I've had times when a project went sideways at the first presentation. 19 00:01:12,620 --> 00:01:18,780 I designed an annual report for a client that took advantage of the color palette I created with the identity system. 20 00:01:19,280 --> 00:01:23,800 The corporate palette was a crucial element of the brand identity. 21 00:01:24,120 --> 00:01:27,380 The colors represented the brand to position their 22 00:01:27,500 --> 00:01:29,420 values, mission, and strategy. 23 00:01:30,140 --> 00:01:34,380 The palette was carefully considered with association and emotions, 24 00:01:34,780 --> 00:01:38,760 cultural meanings, and the ability to stand out in a crowded market. 25 00:01:39,320 --> 00:01:44,140 My client asked to meet online for the presentation. 26 00:01:45,200 --> 00:01:46,220 Once everyone was on screen, 27 00:01:46,440 --> 00:01:48,540 I walked the group through the research, 28 00:01:48,700 --> 00:01:50,600 explorations, and final version. 29 00:01:50,800 --> 00:01:50,900 At 30 00:01:51,460 --> 00:01:54,048 the end, the creative director quietly said, thank 31 00:01:54,688 --> 00:01:54,900 you. 32 00:01:55,200 --> 00:01:55,360 They 33 00:01:56,020 --> 00:01:57,480 were obviously disappointed in 34 00:01:57,500 --> 00:02:00,620 the work, but were still trying to be polite and professional. 35 00:02:00,940 --> 00:02:01,088 I 36 00:02:01,824 --> 00:02:02,860 closed the meeting confused. 37 00:02:03,420 --> 00:02:03,552 The 38 00:02:04,480 --> 00:02:06,780 next day, I asked her about the negative reception. 39 00:02:07,160 --> 00:02:09,240 She explained that the solution made sense, 40 00:02:09,300 --> 00:02:11,000 was smart, and solved the problem, 41 00:02:11,200 --> 00:02:18,100 but they were disappointed and a little upset that I ignored the corporate color palette that they loved and switched to something, 42 00:02:18,200 --> 00:02:21,600 as she said, could of course be very hip to designers, 43 00:02:21,800 --> 00:02:23,700 but to us looked kind of sick. 44 00:02:24,060 --> 00:02:24,160 I 45 00:02:25,680 --> 00:02:26,480 had the right colors, 46 00:02:27,500 --> 00:02:30,420 but the monitor on their end had odd RGB settings. 47 00:02:31,560 --> 00:02:33,120 After a tech adjusted their screen, 48 00:02:33,860 --> 00:02:34,840 everything was swell again. 49 00:02:36,736 --> 00:02:37,140 Lesson learned. 50 00:02:37,380 --> 00:02:37,480 Now 51 00:02:38,080 --> 00:02:43,160 I send a physical printed version of the project to go through while I present online. 52 00:02:43,700 --> 00:02:46,260 This may seem like an unnecessary step, 53 00:02:46,440 --> 00:02:52,180 but it will save you the embarrassment of someone thinking you know absolutely nothing about color. 54 00:02:52,480 --> 00:02:52,580 When 55 00:02:53,600 --> 00:02:56,000 it comes to working on any design project, 56 00:02:56,180 --> 00:02:57,360 it's important to consider 57 00:02:57,500 --> 00:02:59,900 the context in which it will be seen. 58 00:03:00,220 --> 00:03:00,320 This 59 00:03:00,960 --> 00:03:06,720 means placing the design in its intended environment to see how it looks and works within the space. 60 00:03:07,360 --> 00:03:11,500 For example, if you're designing a billboard, 61 00:03:11,740 --> 00:03:15,560 it's helpful to see a mock-up of the billboard in the exact neighborhood. 62 00:03:16,660 --> 00:03:20,600 We typically don't have the luxury of testing something at true scale. 63 00:03:20,840 --> 00:03:21,056 Use 64 00:03:21,600 --> 00:03:24,020 Photoshop to place it in the real world situation. 65 00:03:24,580 --> 00:03:24,736 This 66 00:03:26,020 --> 00:03:27,720 gives one a sense of how the colors, 67 00:03:28,100 --> 00:03:32,280 typography, and other design elements interact with the surrounding environment, 68 00:03:32,540 --> 00:03:34,740 and we can make adjustments as needed. 69 00:03:35,200 --> 00:03:35,300 By 70 00:03:36,192 --> 00:03:37,800 testing a solution in context, 71 00:03:38,120 --> 00:03:44,340 we can identify potential issues or challenges that may arise when the project is actually implemented. 72 00:03:44,740 --> 00:03:50,920 For example, I might discover that certain colors or design elements are difficult to see or read, 73 00:03:51,080 --> 00:03:55,980 or that the colors change in certain lighting conditions like fluorescent lights. 74 00:03:57,500 --> 00:03:57,660 To create mock-up covers, 75 00:03:57,880 --> 00:04:05,952 I mock up the cover on a bookshelf or in a display to see how it will look in a bookstore and how it will compete with the other books. 76 00:04:06,304 --> 00:04:06,528 Here, 77 00:04:07,776 --> 00:04:11,260 the red cover worked well against the predominant blue tones. 78 00:04:13,344 --> 00:04:16,060 Chances are good that a book will primarily be sold online, 79 00:04:16,400 --> 00:04:23,740 so I created a mock-up of the cover on a website to see what colors will work best at a tiny thumbnail size. 80 00:04:24,120 --> 00:04:24,384 This 81 00:04:25,480 --> 00:04:27,420 can also help to identify any issues 82 00:04:27,500 --> 00:04:29,260 with the design, such as legibility, 83 00:04:29,580 --> 00:04:33,660 that may not be apparent when viewing the cover at full size. 84 00:04:36,400 --> 00:04:43,280 Placing the design in its intended environment is a powerful way to communicate the effectiveness of the design solution to clients. 85 00:04:43,560 --> 00:04:48,256 It helps them see why you made certain choices to help it stand out, communicate, 86 00:04:49,000 --> 00:04:50,840 or interact with the environment. 87 00:04:51,424 --> 00:04:51,524 In 88 00:04:52,600 --> 00:04:57,480 this example, I wanted to prove that black and white work better than a rainbow of colors. 89 00:04:57,500 --> 00:05:02,300 Putting the cards in the actual bakery case made the reasoning pretty clear. 90 00:05:02,580 --> 00:05:02,848 Now, 91 00:05:04,680 --> 00:05:09,060 we take for granted that everyone can envision how design looks in three dimensions. 92 00:05:09,800 --> 00:05:14,100 A flat two-dimensional representation of a design can be limiting and may not 93 00:05:14,620 --> 00:05:16,064 accurately convey the full impact. 94 00:05:16,460 --> 00:05:19,500 A 3D mock-up helps clients see the reality. 95 00:05:20,500 --> 00:05:20,600 By 96 00:05:22,048 --> 00:05:23,380 creating this 3D mock-up, 97 00:05:23,500 --> 00:05:27,280 they're able to better understand how the design will look in real-world situations. 98 00:05:27,936 --> 00:05:28,096 For 99 00:05:28,700 --> 00:05:29,780 example, in packaging design, 100 00:05:30,080 --> 00:05:37,560 a three-dimensional mock-up allows the client to see how the colors and forms work together on a cylindrical shape next to each other. 101 00:05:38,000 --> 00:05:38,112 When 102 00:05:39,800 --> 00:05:41,840 designing for large format applications, 103 00:05:42,080 --> 00:05:46,300 such as billboards, consider how the design will appear when viewed from a distance. 104 00:05:46,680 --> 00:05:46,976 Creating 105 00:05:47,640 --> 00:05:49,780 mock-ups of the design in prominent locations, 106 00:05:50,500 --> 00:05:52,120 such as a billboard on the street, 107 00:05:52,240 --> 00:05:54,180 can help to identify any issues. 108 00:05:54,880 --> 00:05:54,980 By 109 00:05:55,648 --> 00:05:58,080 placing the design in as many locations as possible, 110 00:05:58,580 --> 00:06:04,720 I can also get a better sense of how the solution will interact with its surroundings and be perceived by the audience. 111 00:06:05,400 --> 00:06:08,180 For example, if the design is intended to promote a play, 112 00:06:08,380 --> 00:06:13,140 placing the design on a different street billboard helps to understand its effectiveness. 113 00:06:13,960 --> 00:06:14,060 At 114 00:06:15,840 --> 00:06:19,820 times, I print out and hang copies of a solution from my studio printer. 115 00:06:20,500 --> 00:06:20,600 Here, 116 00:06:20,920 --> 00:06:26,500 I printed out the environmental graphics in pieces and taped them up just to see how the light affected it. 117 00:06:26,800 --> 00:06:27,880 I'm glad I did. 118 00:06:28,200 --> 00:06:30,300 The light yellow looked like sickly, 119 00:06:30,320 --> 00:06:32,680 exorcist pea green in the fluorescent light. 120 00:06:32,940 --> 00:06:34,640 This wasn't apparent in my office. 121 00:06:35,320 --> 00:06:35,420 I 122 00:06:36,400 --> 00:06:38,220 changed the graphics to black and white. 123 00:06:38,900 --> 00:06:39,000 Keep 124 00:06:40,760 --> 00:06:49,632 in mind that these mock-ups are only tools to help you evaluate the design in different contexts and identify any potential issues or areas for improvement. 125 00:06:50,500 --> 00:06:53,140 So don't freak out about an image being a little wonky. 126 00:06:53,460 --> 00:06:53,824 It's 127 00:06:54,400 --> 00:06:57,440 important to remember that these mock-ups don't have to be perfect. 128 00:06:57,820 --> 00:07:00,760 The goal is to inform your choices and refine the design, 129 00:07:01,040 --> 00:07:03,860 not to create perfect, photorealistic images. 130 00:07:04,280 --> 00:07:09,420 Remember, you don't need magnificent high-resolution cinema CGI images. 131 00:07:10,180 --> 00:07:10,280 Now 132 00:07:10,840 --> 00:07:11,800 back to Sundance. 133 00:07:12,000 --> 00:07:13,160 In this example, 134 00:07:13,500 --> 00:07:18,480 I used photographs from previous festivals to mock up the work in Park City in the winter. 135 00:07:20,500 --> 00:07:23,500 I was giving a sense of how the design would look and function in those settings, 136 00:07:23,700 --> 00:07:27,940 which helped to refine the solution and make better decisions about the colors. 137 00:07:28,280 --> 00:07:28,864 Some 138 00:07:30,272 --> 00:07:34,480 colors blended in and were difficult to distinguish from other elements in the environment. 139 00:07:35,060 --> 00:07:35,360 Bright, 140 00:07:36,620 --> 00:07:38,640 bold colors clashed with the surroundings. 141 00:07:38,900 --> 00:07:42,840 This was overwhelming and detracted from the overall aesthetic of the event. 142 00:07:43,300 --> 00:07:43,584 In 143 00:07:44,900 --> 00:07:47,060 these settings, there's a lot of visual noise, 144 00:07:47,280 --> 00:07:49,728 so choosing colors that popped with contrast 145 00:07:50,500 --> 00:07:56,240 and the right volume helped the design stand out and catch people's attention and still work with the environment. 146 00:07:56,960 --> 00:07:57,184 Since 147 00:07:59,020 --> 00:08:02,300 viewers access much of the information in Festival Graphics Online, 148 00:08:02,700 --> 00:08:09,680 I explored the RGB color options that allowed me to use colors that were extremely vibrant and bright on screen. 149 00:08:10,400 --> 00:08:10,500 It 150 00:08:12,280 --> 00:08:16,520 became clear that the more subtle colors in the palette were not standing out. 151 00:08:16,720 --> 00:08:20,400 The brown color was too close to the backgrounds, resulting in a 152 00:08:21,100 --> 00:08:21,580 lackluster appearance. 153 00:08:22,080 --> 00:08:26,640 I needed to refine the color choices to ensure that the design had more punch. 154 00:08:26,944 --> 00:08:28,140 As I've said before, 155 00:08:28,400 --> 00:08:31,620 the worst thing we can do as designers is bore the viewer. 156 00:08:31,980 --> 00:08:32,416 I 157 00:08:33,360 --> 00:08:37,060 increased the saturation of the brown to red, added yellow, 158 00:08:37,540 --> 00:08:39,320 and made the blue more intense. 159 00:08:39,800 --> 00:08:40,352 The 160 00:08:40,880 --> 00:08:42,900 design became more vibrant and dynamic. 161 00:08:43,180 --> 00:08:48,540 The red stood out more prominently against the other colors and didn't blend in with the background. 162 00:08:48,820 --> 00:08:50,400 The blue became a 163 00:08:50,500 --> 00:08:53,160 stronger accent color that helped to balance the palette. 164 00:08:53,680 --> 00:08:54,112 This 165 00:08:54,660 --> 00:08:56,704 adjustment made the solution improve 166 00:08:57,248 --> 00:09:00,440 its functionality to communicate the energy of the festival. 167 00:09:00,880 --> 00:09:01,280 I 168 00:09:02,500 --> 00:09:06,100 also made adjustments to the palette based on lighting conditions outside. 169 00:09:06,780 --> 00:09:08,460 It might be fine at noon, 170 00:09:08,580 --> 00:09:10,540 but dull at 3 p.m. 171 00:09:10,560 --> 00:09:11,136 Again, 172 00:09:13,824 --> 00:09:15,640 turning up the volume on the red, 173 00:09:15,720 --> 00:09:20,660 adding yellow, and making the blue more intense helped the colors to stand out regardless of the light. 174 00:09:20,980 --> 00:09:21,504 The 175 00:09:23,360 --> 00:09:25,840 William Tell poster worked well in larger scale, 176 00:09:26,020 --> 00:09:30,020 but disappeared as a smaller street banner when seen from a distance. 177 00:09:30,460 --> 00:09:33,980 The design element and colors that looked vibrant and clear close up, 178 00:09:34,040 --> 00:09:35,400 or in a large format, 179 00:09:35,620 --> 00:09:39,200 weren't as visible or distinguishable when reduced in size. 180 00:09:39,560 --> 00:09:40,128 In 181 00:09:40,720 --> 00:09:43,200 this case, adjusting the color wasn't enough, 182 00:09:43,380 --> 00:09:45,920 so I switched to a simpler solution, 183 00:09:46,140 --> 00:09:47,580 the Adam and Eve story. 184 00:09:47,860 --> 00:09:50,480 With increased contrast between the 185 00:09:50,500 --> 00:09:52,096 design elements and the background. 186 00:09:52,800 --> 00:09:53,248 Using 187 00:09:54,280 --> 00:10:00,140 pure white, black, and dense red for the Adam and Eve poster worked in many different environments. 188 00:10:00,720 --> 00:10:01,184 By 189 00:10:01,824 --> 00:10:02,660 simplifying the color palette, 190 00:10:02,880 --> 00:10:08,020 the poster maintained its impact and legibility at a larger scale and from a distance. 191 00:10:08,600 --> 00:10:09,056 After 192 00:10:10,780 --> 00:10:13,280 living with the bright pink and green on-screen color, 193 00:10:13,420 --> 00:10:19,820 I found that the super bright RGB colors looked too much like a rave and were starting to annoy me. 194 00:10:20,500 --> 00:10:26,600 The richer blue, light brown, and hot red worked fine as RGB values and felt more appropriate. 195 00:10:27,520 --> 00:10:27,620 I 196 00:10:29,380 --> 00:10:32,620 explored the color palette on many other items for the festival, 197 00:10:32,800 --> 00:10:35,008 such as the stationery, press guide, 198 00:10:35,360 --> 00:10:37,440 and catalog covers and postcards. 199 00:10:38,020 --> 00:10:38,440 In the end, 200 00:10:38,880 --> 00:10:41,980 the palette would be on many items in all types of settings. 201 00:10:42,752 --> 00:10:45,280 I wanted to refine it to work cohesively, 202 00:10:45,420 --> 00:10:48,380 while giving the designer the freedom to create different messages. 203 00:10:49,000 --> 00:10:49,536 As 204 00:10:50,460 --> 00:10:51,620 I refined the colors, 205 00:10:51,740 --> 00:10:53,140 working with them in context, 206 00:10:53,480 --> 00:10:54,960 I adjusted the palette, 207 00:10:55,180 --> 00:10:58,300 changing the CMYK RGB and Pantone colors. 208 00:10:58,920 --> 00:11:03,560 I also deleted colors that I found I never used or just didn't work. 209 00:11:03,920 --> 00:11:07,780 After all, it's my palette and I can do whatever I want with it. 210 00:11:08,100 --> 00:11:11,280 This part of the process is a back and forth approach. 211 00:11:11,600 --> 00:11:15,200 Don't fall in love with a color and refuse to change or lose it. 212 00:11:15,320 --> 00:11:17,580 You can always use it on another project. 213 00:11:19,000 --> 00:11:19,100 So 214 00:11:19,780 --> 00:11:23,680 often, we as designers and our clients look at design on a screen, 215 00:11:23,820 --> 00:11:29,080 pristine and flawless, or in a presentation treated like a piece of art in a gallery. 216 00:11:29,300 --> 00:11:33,440 However, it's important to remember that design does not exist in a vacuum. 217 00:11:33,640 --> 00:11:37,340 It is meant to be seen and interacted with in the real world. 218 00:11:37,640 --> 00:11:38,304 By 219 00:11:38,860 --> 00:11:41,360 placing our explorations in an environment, 220 00:11:41,500 --> 00:11:45,840 we can better understand how the design will function and how it will be perceived. 221 00:11:46,244 --> 00:11:48,280 This helps us refine color, 222 00:11:48,480 --> 00:11:52,620 typography, and layout to ensure that the design is effective and impactful. 223 00:11:52,840 --> 00:11:58,100 It's a critical part of the design process that should not be overlooked or undervalued. 224 00:11:58,280 --> 00:11:58,976 Design 225 00:11:59,940 --> 00:12:00,980 doesn't live in a void. 226 00:12:01,220 --> 00:12:02,400 It's always somewhere.